![]() RELATED: What Remains of Edith Finch Review When life, in turn, gets increasingly stressful, the person will retreat into the world of fantasy to escape, leading to a cycle. ![]() This can turn into compulsive behavior lasting hours, which can often interfere with the responsibilities of everyday life. To seek an escape from a painful or stressful reality, some people will retreat into an elaborate world of fantasy. Lewis's habit mirrors the cycle of compulsive daydreaming. Soon, like Lewis, they find that it is easy to find a routine and mostly ignore the dull fish-chopping work. However, slowly but surely, the screen space is engulfed by Lewis's fantasy, and players must find a way to simultaneously continue chopping fish while navigating Lewis's fantasy. Players control Lewis as he goes through the motions at the cannery. Not only do players get to see how fantasy and daydreaming consume Lewis's life, but they also get to play through it too. With imagination, Lewis finds friendship, adventure, and most importantly, purpose. That escape, with all its beautiful wonders, comes with the promise that the dullness of reality does not represent his whole life. Lewis, as it becomes plain to see, is addicted to the escapism that his imagination provides. Soon Lewistopia is too small for him, and he goes on new adventures to unseen lands where his imagination is treated to novel splendors that excite him once again. His imagination is like a muscle, and the more he uses it, the stronger it gets. As time progresses, Lewistopia increases in complexity, and Lewis expands his imaginary adventures.
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